Stellaris utopian abundance. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Stellaris utopian abundance

 
Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLYStellaris utopian abundance Stellaris Toxoids will be released tomorrow, but today we will dive into the new origin, Knights of the Toxic God, and try to find our god! Join me live as w

It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. . Stellaris > General Discussions > Topic Details. Utopian abundance (Egalitarian) is +%20 happiness. They do, by giving other planets a growth boost. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. Promethian May 28, 2020 @ 8:10pm. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Manage a feud between clans of your Warrior Culture. 4y Mathias GuddalFor Stellaris 3. And "no offensive war" is a big something in Stellaris. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. Dotakiin [author] Aug 4 @ 6:13am. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. Option to build habitats without voidborn. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. I simply start prioritizing pop growth af, make migration treaties, etc. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. It is great, but only in later stages when you have a great deal of consumer goods income. It goes downhill from there. Shortly before the v2. Honestly, I never. since utopian output is not affected by. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. I'm laughing maniacally at the popgrowth potential. 5 unity per specialist. -as a moral democracy. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. ) The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. Utopian abundance is essentially communism -- everyone gets the same amount of luxury goods, including workers and specialists. Alternately, restructure your colony plans such that the total number of jobs on. Slavers will want stratified economy. It depends on ethics, civics and playstyle. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. (I set default rights, and reset to default. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. All of your research and unity comes from unempoyed pops, who do not receive any penalties. Snapshot from the stellaris wiki. Who give only happiness. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. ago. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". Highest quality nutrition as well as luxurious and exotic food are easily accessible. After all, a happy slave is less likely to want to overturn the system. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. While social welfare does not demand egalitarian you also stand for equality. 264mineral. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. that I haven't tried half of the possibilities Stellaris presents. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Yeah we're not even close to utopian abundance by Stellaris standards. Utopian Abundance does indeed prevent these events. 02 #3. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. , good for one free parody-parody. Utopian Abundance does indeed prevent these events. For post 2. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . Probably the strongest non-slavery starter living conditions in game. Paradox / Steam. 8 credits and 0. xav1353 • 5 yr. Are you ready to build. The Hedonists don’t gain a happiness bonus. 8% + 3% or 4. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. The system should be reworked. 83 to 13. I had a space USSR race in Stellaris as well pre-megacorp,. 1 Is that worth the extra 6 stability or 3. ha ha stellaris is such a fun escape from reality ha ha. Well, in canon the Spiritualists are right. Utopian POPs will consume huge amounts of resources, but this will. Go to Stellaris r/Stellaris. Social welfare with a huge amount of resources IS utopian abundance. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Utopian abundance is a really bad living standard. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. but the shard modifier is not. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. That would be balance. A page for describing Fridge: Stellaris. is there a mod to disable either of those requirements? also any mods to help. I mean, it doesn't really make sense. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. Darvin3 • 3 yr. This. 2% job output and trade value. 072 = +13. and then I tracked the resource incomes before/after switching to utopian abundance. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. The problem is, I can't. I build one assembly building per planet. 63 Energy went from 9. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. The expansion was accompanied by the free 1. r/Stellaris. Compare using miner. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. I'd have to disagree; Utopian Abundance only really starts to shine in the late-game, and until then it's not really that great. Higher happiness attracts more immigrants. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. There is no „best“ LS. Parody of a parody Introducing Parody². There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. Stellaris > General Discussions > Topic Details. Reply Business_Ad_932. You are in fact the average stellaris player. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. I got the grunur and at first I was like that sucks. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. For High Priests, their unity and science output would benefit,. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Stratified economy if you take the planet as a whole. Utopian abundance for everyone. Planet 3. No consumer goods buildings. This also happens in Thrall Worlds; toilers are considered negative jobs. Utopian Abundance in Stellaris requires some significant investment into consumer good production or trade. Sure, it's a nice option to have in the late-game when you have a super productive economy to pay for it, but given how late in the game it's. Like, for instance, going void-borne tall empire, playing. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Hopefully we'll see more love for tech in future updates. and even then, only enough continue growth. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. This is pretty much the only viable tall strategy right now. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. ago. I'd like to put utopian abundance on rogue servitors. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. 3 extra trade income. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. Edit: redid some math, effective growth rate is actually 12. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. Mr Dictator Aug 6 @ 9:23am. Changing living conditions (utopian abundance for the overall best happiness boost without crippling yourself) Specific civics like Idealistic Foundation (idk name) and Inward Perfection. Stellaris is about the cold hard numbers of the aetherophasic engine. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. I feel like stellaris is twice as fun when you lean into your choices for roleplay. Wow. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. 4:. When you actually break it down, Megacorps don't actually get very many Trade bonuses. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Higher happiness attracts more immigrants. . Shared Burdens the living standard: Half-assed Utopian Abundance. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. 5x. 4:. It seems pointless to give them additional political power when the whole gig is about equality. I have a favorite species that my friends and I love both as a concept and when it shows. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. OP, I just think that Utopian Abundance and Decadent Lifestyle are meant to show different things. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. 52. Also utopian abundance will be open for imperial authorities. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). Utopian abundance is a really bad living standard. Legacy Wikis. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Beacon of Liberty and Idealistic Foundation. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. The stats for The Greater Good. ago. This is not *just* a "no artisans" build. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. 6375 CG's and up 0. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. And your endgoal is utopia. This little mass products price does not make a difference. Jewbacca1991 • 2 yr. Political power is correlation to 'Approval rating' which in turn influences Stability. Essentially you're down 0. 2% to all job outputs) that will pay for running a few extra arcologies. 4 Upkeep +5% Happiness;. shared burdens is the "transitional society" to it. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. Shortly before the v2. Use them to cover amenities. Stellaris. Am I doing something wrong? Does it mean 500 pops of a specific. See my current thread. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. 34 Other resources barely changed (0. I have 32 pops, and each one has 5 political power according to the tooltip. Deal with poachers encroaching on your nature preserves as an Environmentalist. Social welfare also gives more happyness now and gives 0. Mercantile will put merchant's in the commercial zones. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Which still allows using an actual good goverment. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. You'd be high all day and all your needs would be covered by the government. parentheticalobject • 5 yr. 1. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. . Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. ago. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. You can be swimming in unity and influence, and use all the. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. Getting 100% gives a 20% yield bonus on everything which is pretty good. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. acolight • Introspective • 3 yr. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. This is not *just* a "no artisans" build. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. If you don’t have the expansion, you can’t use this mod. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. There is. Huge fleet capabilities. Under Utopian abundance, every pop already has equal political power. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Stellaris Real-time strategy Strategy video game Gaming. 8% job and trade value output. " As a result, each time a new. All tiers have the same high upkeep, high trade value. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. 0 consumer goods upkeep and equal political power. Build commercial zone 1st turn off colonist jobs. The better question is why you would want to use either, besides roleplay. That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i. 6 consumer goods more. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. Compare Utopian Abundance and shared burdon. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. mainly clerks from either commercial zones or city-districts. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. The game mechanics don't reflect it (the entire species causes. I have hundreds of species in my empire, do I really have to individually. Decadent Lifestyle is superior to Utopian Abundance in almost every way. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. ok that's not the point. unequal living standards should not grant equal happiness bonuses. I feel bad about not conquering the galaxy. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. I simply start prioritizing pop growth af, make migration treaties, etc. The Free Haven civic is also an option. Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. If you don't have a dedicated Forge world build a alloy foundry in capital. Living standards give political power modifiers. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Utopian Abundance is poorly named. Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. The new pops will start as rulers, so you may want the harmony tradition that reduces pop demotion time, as well as either ways of making unemployed pops productive (social welfare, utopian abundance), or shared burdens for even faster demotion. 6375 CG's and up 0. Egalitarian is underwhelming right now. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. . Both are ask to be egalitarian, and utopian living standards demand egalitarian. Utopian Abundance has a much steeper CG upkeep cost. Not chemical bliss bad, but still terrible in most situations. -all pops are living under utopian abundance (as default and manually checked every sub-species. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. It clearly isn't working as intended. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. 4 equality. Utopian Abundance. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. I play with utopian abundance so unemployment isn't a huge issue. 1. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. Because I can't understand why I would want that. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. There is really no reason to make lower abundance if you can make higher. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. It goes downhill from there. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. habitability affects happiness so that +5% habitability vapor. Jump to latest Follow Reply. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. The only reason is maybe a role play. utopian abundance used to be about "abolishing. unequal living standards should not grant equal happiness bonuses. Actually, I think utopian abundance causes the job automation AI to act strangely. May those who yearn for socialism get what they want, and no one else. Stellaris Wiki Active Wikis. ok but what if every utopian pop buffed the others. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. It also gives . Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. "the imperium of man are the good guys". * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. Utopian Abundance aka post-scarcity economy is a bit OP in my view. like, it's the same thing at heart, but one is not working with the abundance it. Best way is Spiritualist/ Anything. Alternatively, unemployed pops. Shared Burden and Utopian Abundance unemployed pop production should be swapped. Stellaris upvotes. It is a "pops live under Utopian Abundance, yet have positive. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. It should have been an evolved and extreme form of social stratification. didnt try that), but you only need regular Egalitarian to get access to that. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Utopian Abundance is always better assuming that CG are not a factor. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. ago. Not chemical bliss bad, but still terrible in most situations. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Also, this prevents the ruining of buildings due to falling below the pop requirement. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. for utopian abundance. 9. Click to expand. ago • Edited 5 yr. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Go synth ascension (or just use synths for living in Utopian while organics work), as F. Best. 2-0. Good on paper, "who cares" in practice. pro. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. The biggest factors that can sway you from one. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. + each pop living in utopian abundance passively generates 0.